- Simple to reload
- No batteries required
- Glorious accuracy and vary
- Respectable ammo capability
- Disgrace you possibly can’t add a shoulder inventory
- Review Value: £59.99
- 30-round capability (30 Rival rounds provided)
- For ages 14+
What’s the NERF Rival Artemis XVII-3000?
The Artemis sits proper in the course of NERF’s Rival vary, which caters for foam-popping veterans of their teenagers or later. It’s a spring-powered, pump-action blaster with capability for 30 of the golf-ball-shaped Rival rounds.
The Rival Artemis is a perfect introduction to this extra superior blaster sequence, and gives first rate worth for cash. Oh, and it’s a ton of enjoyable, too.
Associated: Greatest NERF weapons
NERF Rival Artemis XVII-3000 – Design and Options
The Rival Artemis comes out of the field utterly assembled, and since it’s spring-powered there isn’t even the necessity to add batteries. Simply load up and go.
It’s a funny-looking factor, but additionally very funky in its personal manner. Stubby and fats, with a fats priming deal with on the entrance for the pump-action cocking. The entire thing feels very stable, extra sturdy than NERF’s dart blasters, and that’s simply as properly contemplating the youngsters and, ahem, large youngsters who’ll be utilizing it.
As with all Rival fashions, the Artemis is obtainable in a selection of pink or blue, with the intention being that your weapon’s color denotes which aspect you’re on. It’s fairly a pleasant concept so long as you’re all the time on the identical aspect – in any other case you’ll want to purchase one in every color, eh?
Throughout the highest are three clear plastic tubes that carry the ammo, they usually’re accessed by sliding again a piece of the blaster that covers the loading chamber. Sliding this half again additionally compresses the springs that maintain the Rival rounds feeding into the motion.
The grip is an efficient dimension and cozy form, no matter how large your fingers are, and it has an ambidextrous two-way-push security catch inside straightforward attain. When you’re right-handed, it’s thumb for security on, then aspect of index finger to push it again off from the opposite aspect.
Every time you prime the Artemis, there are 4 quick ‘barrels’ that rotate on the entrance, which doesn’t appear to serve any goal, however seems enjoyable. There’s additionally a small indicator on the aspect of the motion to test whether or not the blaster’s cocked or not, but it surely’s unlikely you’ll ever use it.
For equipment, there’s only a single rail alongside the highest. The Rival rails appear like an ordinary ‘Picatinny’ rail, as used on actual firearms, however they’re truly a unique dimension. Some non-NERF equipment will match, but it surely’s a case of trial and error. Sadly the official NERF Rival equipment lineup at present solely consists of a red-dot sight and a mixed flashlight and grip.
A few sling factors are offered on the again, which implies you’ll have to hold the Artemis barrel-down if you wish to stick a shoulder strap on it.
NERF Rival Artemis XVII-3000 – Efficiency
Loading with these little foam golf balls actually is so easy on the Rival Artemis. Simply slide that prime part again, and begin popping 10 rounds into every of the tubes till you’ve received your full complement of 30, then slide the quilt ahead once more. Carried out.
Pump the priming deal with again all the way in which after which ahead once more, and also you’re prepared to fireside – if the security’s off, after all.
The velocity and accuracy with which the Rival rounds come out goes to be fairly a revelation if that is your first step up from NERF’s dart-firing blasters. From 10 toes away you possibly can group your pictures inside inches fairly than toes, and the rounds ping across the place so there’s the added risk of getting hit by a ricochet.
Vary can also be elevated over the darts and trajectory is flatter. This implies firefights throughout bigger areas are a complete lot extra enjoyable – no have to goal a number of toes above somebody’s head and hope the shot will arc down in the precise place like an arrow from a longbow. It’s wonderful that Hasbro nonetheless hasn’t launched a Rival sniper rifle only for the hell of it.
One other factor you’ll discover should you’ve upgraded from a NERF dart blaster is that Rival rounds simply don’t appear to jam. I’ve not had a single one jam ever. These foam balls are actually sturdy, too.
Positive, you don’t get fast automated firing from a springer like this one, however to counter that you simply don’t have to fret about motor whirr making a gift of your place. That is the stealthy possibility.
My solely actual criticism of the Artemis is that, due to the pressure required to pump the priming deal with forwards and backwards, there would ideally be a shoulder inventory to assist stabilise it. Sadly the Rival sequence doesn’t but cater for including shares in the identical manner that lots of the N-Strike dart blasters do – though a fast net search will level you within the path of a 3D-printed aftermarket adapter.
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Ought to I purchase the NERF Rival Artemis XVII-3000?
The Artemis is a stable spring-powered blaster, and an effective way to get into the fun of NERF’s Rival sequence. There’s no worrying about consuming by way of costly batteries and fumbling with fiddly journal methods like there may be with the Rival Khaos and Rival Zeus, but it’s nearly as compact because the Rival Apollo and Rival Atlas, and has higher ammo capability than each.
That is in all probability the candy spot within the Rival vary proper now, and positively the most suitable choice for the stealthy method, due to its lack of motor noise.
An excellent all-round blaster that serves as an ideal introduction to NERF’s spectacular Rival sequence.
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